I picked this book up for my Computer Science read because I thought it might appeal to the video gamer in me.
The book looks at a lot of uses of virtual reality and its social impacts as well as its scientific/technological. For example, along with providing a history of virtual reality and explaining the basics of how it works, it also talks about how it has been used in criminal cases, healthcare, dating, and self-image. It also confronts issues about how virtual reality and “real” reality get a really blurred line between them the more the two mingle.
While the book was interesting, I felt that the authors were a little too quick to say that various experiments proved something. Sometimes it seemed like it was too much of a stretch, like when they were trying to prove that the brain can’t differentiate between reality and virtual. They described…
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